Posted on Jan 15, 2018 | Rating

Game Design (Fall 2010)

by 1, 1
  • 1 Massachusetts Institute of Technology

This course provides practical instruction in the design and analysis of non-digital games.

Course Description

Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

game deisgn

Massachusetts Institute of Technology

  • author = {Philip B. Tan and Jason Begy},
  • title = {Game Design (Fall 2010)},
  • publisher = {Massachusetts Institute of Technology},
Philip B. Tan and Jason Begy Game Design (Fall 2010) Massachusetts Institute of Technology
goals game goals
rules gameplay rules
Personal skills

Related Articles

Game Design (Spring 2014)
Philip B. Tan, Richard Eberhardt

Game Design (Spring 2008)
Clara Fernandez-Vara, Doris Rusch, Jesper Juul, Philip B. Tan

Introduction to Game Design
Eric Klopfer, Philp Tan, Sara Verrilli

Introduction to Game Design Methods
Mikael Jakobsson, Sara Verrilli

Game design for dummies
Pablo Moreno-Ger, Baltasar Fernández Manjón