Posted on Jan 15, 2018 | Rating
   
  

Game Design (Spring 2014)

by 1, 1
  • 1 Massachusetts Institute of Technology

This course is built around practical instruction in the design and analysis of non-­digital games.

Course Description

The course provides students the texts, tools, references, and historical context to analyze and compare game designs across a variety of genres. In teams, students design, develop, and thoroughly test their original games to better understand the interaction and evolution of game rules. Covers various genres and types of games, including sports, game shows, games of chance, card games, schoolyard games, board games, and role-­playing games.

game design

Publisher:
Massachusetts Institute of Technology

{
  • author = {Philip B. Tan and Richard Eberhardt},
  • title = {Game Design (Spring 2014)},
  • publisher = {Massachusetts Institute of Technology},
}
Philip B. Tan and Richard Eberhardt Game Design (Spring 2014) Massachusetts Institute of Technology
goals game goals
rules gameplay rules gameworld rules
Personal skills

Related Articles

Document
Game Design (Spring 2008)
Clara Fernandez-Vara, Doris Rusch, Jesper Juul, Philip B. Tan

Document
Game Design (Fall 2010)
Philip B. Tan, Jason Begy

Document
Introduction to Game Design
Eric Klopfer, Philp Tan, Sara Verrilli


Document
Introduction to Game Design Methods
Mikael Jakobsson, Sara Verrilli





×