Posted on Jan 15, 2018 | Rating
   
  

Game Design (Spring 2008)

by 1, 1, 1, 1
  • 1 Massachusetts Institute of Technology

An historical examination and analysis of the evolution and development of games and game mechanics.

Course Description

An historical examination and analysis of the evolution and development of games and game mechanics. Topics include a large breadth of genres and types of games, including sports, game shows, games of chance, schoolyard games, board games, role playing games, and digital games. Students submit essays documenting research and analysis of a variety of traditional and eclectic games. Project teams required to design, develop, and thoroughly test their original games.

This class aims to give students the tools, references, and historical context to analyze and compare game designs across a variety of different genres. Along with texts, this class will also have students design and modify games in teams to shed light on the interaction and evolution of game rules. Please note that digital games will only be one of the many genres examined in this class.

game design

Publisher:
Massachusetts Institute of Technology

{
  • author = {Clara Fernandez-Vara and Doris Rusch and Jesper Juul and Philip B. Tan},
  • title = {Game Design (Spring 2008)},
  • publisher = {Massachusetts Institute of Technology},
}
Clara Fernandez-Vara and Doris Rusch and Jesper Juul and Philip B. Tan Game Design (Spring 2008) Massachusetts Institute of Technology
goals game goals
rules gameplay rules
Personal skills

Related Articles

Document
Game Design (Spring 2014)
Philip B. Tan, Richard Eberhardt

Document
Game Design (Fall 2010)
Philip B. Tan, Jason Begy

Document
Introduction to Videogame Studies
Clara Fernandez-Vara

Document
Introduction to Game Design
Eric Klopfer, Philp Tan, Sara Verrilli


Document
Qualitative Data Analysis (Spring 2008)
Katherine Fritz

Document
Introduction to Game Design Methods
Mikael Jakobsson, Sara Verrilli




×