Posted on Jan 16, 2018 | Rating
   
  

Introduction to Game Development

by 1
  • 1 Tufts University

A hands-on course where real-world skills including design, teamwork, management, documentation, and communications are critical. This course will delve into topics such as the game engine, rendering, user interfaces, sound, animation, and game hacking. This course will also cover designing MMORPGs and mobile games.

How do you create a complete computer / video game from start to finish? What are the different elements to a game? What makes a great game? Computer game development requires all facets of computer science, including computer graphics, artificial intelligence, algorithms, data structures, networking, and human-computer interaction. It also requires knowledge of other disciplines including economics, mathematics, physics, and psychology. The value of this course goes beyond culminating computer science. It is largely a hands-on course where real-world skills including design, teamwork, management, documentation, and communications are critical. This course will delve into topics such as the game engine, rendering, user interfaces, sound, animation, and game hacking. This course will also cover designing MMORPGs and mobile games.

Course Description

Video game development is a multi-disciplinary, collaborative endeavor. In this course students from a range of interests across liberal arts and engineering will work in teams to create a video game. Topics covered in this course include: game design, the game engine, sound, rendering, 2 and 3D graphics, basic game physics and AI, sprites, and animation.

Game Development

Computer Science

Publisher:
oercommons.org

{
  • author = {Ming Chow},
  • title = {Introduction to Game Development},
  • publisher = {oercommons.org},
}
Ming Chow Introduction to Game Development oercommons.org
goals game goals
rules gameplay rules
Cognitive, intellectual and knowledge skills Information and communication technology skills
Personal skills Consequence skills (gaming) Simulation skills (gaming) Design, preparation, anticipation, collaboration, hypothesis and assembly of simulations Exploration skills (gaming) Strategy skills (gaming) Judgement skills (gaming)

Related Articles

Document
Introduction to Game Design
Eric Klopfer, Philp Tan, Sara Verrilli

Document
Introduction to Game Design Methods
Mikael Jakobsson, Sara Verrilli



Document
Learn to Build Your Own Videogame with the Unity Game Engine and Microsoft Kinect
Kyle Keane, Andrew Ringler, Abhinav Gandhi, Mark Vrablic

Document
Instructor Training
Christina Koch, Erin Becker


Document
Introduction to Videogame Studies
Clara Fernandez-Vara

Document
Introduction to Google Classroom
Marguerite Dasso


×