Domain Model Component
- Creator: TU Graz, CSS
- Publisher: Rage project
- Owner: TU Graz, CSS
This component is concerned with supplying a domain model for a certain game, a locally stored domain model is loaded.
Short non-technical description: A Domain Model is a structure, which consists of competencies that should be learned with the respective game and dependencies between these competencies. Furthermore, a domain model includes information about actions that can be performed during the game and how the competencies are linked to them (i.e. which competencies are covered/conveyed by performing an action). See http://css-kmi.tugraz.at:8080/compod/rest/getdomainmodel?id=isr2013 as an example for the XML representation of a Domain Model – the structure will be adopted during the development.
Technical description:
This component will be implemented as a client-side component. It is concerned with supplying a domain model for a certain game. Therefore a locally stored domain model is loaded. The C# asset architecture will prevent multiple component creations; only one client-side component of this component per game is needed.
Support Level: Reported bugs will be fixed.
Language: English
Access URL: http://css-kti.tugraz.at/projects/rage/assets/
Download: Domain-Model-Component.zip
Game development environment: Unity
Version: 1.0.0
Version notes: Initial version
Development status: Under Development
Type: Apache 2.0 (Apache License 2.0)