Posted on Nov 23, 2017 | Rating
   
  

Domain Model Component

This component is concerned with supplying a domain model for a certain game, a locally stored domain model is loaded.

Short non-technical description: A Domain Model is a structure, which consists of competencies that should be learned with the respective game and dependencies between these competencies. Furthermore, a domain model includes information about actions that can be performed during the game and how the competencies are linked to them (i.e. which competencies are covered/conveyed by performing an action). See http://css-kmi.tugraz.at:8080/compod/rest/getdomainmodel?id=isr2013 as an example for the XML representation of a Domain Model – the structure will be adopted during the development.

Technical description:

This component will be implemented as a client-side component. It is concerned with supplying a domain model for a certain game. Therefore a locally stored domain model is loaded. The C# asset architecture will prevent multiple component creations; only one client-side component of this component per game is needed.

Support Level: Reported bugs will be fixed.

Language: English

Access URL: http://css-kti.tugraz.at/projects/rage/assets/

Download: Domain-Model-Component.zip

Game development environment: Unity

Version: 1.0.0

Version notes: Initial version

Development status: Under Development

Type: Apache 2.0 (Apache License 2.0)

URL: https://opensource.org/licenses/Apache-2.0

Education E-learning Interactive learning environments Learning management systems
Component Personalisation

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