Client Side Game Storage Asset
Provides easy storage of and access to treelike data structures.
Provides storage of multiple treelike data structures. Data can be stored either locally or remotely (using the Game Storage Server Asset). Values can be accessed by name. Structure and data are saved separately. Each node can specify a preferred storage location.
Provides storage of multiple treelike data structures without making assumptions on what data is actually stored. The structure is saved independently of the data. Each node can specify a preferred save location and the asset is able to use this information to save data in multiple location like on-device using at the game storage server.
The asset is maily targetted at other asset developers that want to store treelike data and persist it somehwere. It is also not designed for huge amounts of data.
Apache 2.0 (Apache License 2.0)