Posted on Jan 11, 2018 | Rating
   
  

Accessible Gamification for Business

by 1
  • 1 The Georgia Institute of Technology

Learn how accessibility plays into gamification fundamentals, creating efficiency in business for everyone.

Introductory Online Course with optional Certification.

About this Course

See your favorite games like never before!

Ever wondered why farming for a mighty sword in a fantasy game feels entertaining and fun while filling out reporting documents – a seemingly similar repetitive activity – is incredibly boring? If so, you are not alone!

The vast field of Gamification applies techniques and patterns from fundamental mechanics of game design to non-game contexts in order to make business tasks more fun for a user. This can lead to increased efficiency and accuracy and even facilitate better health by reducing exhaustion.

However, there is one particular requirement that often becomes a hurdle for Gamification efforts: meeting accessibility requirements.

In this computer science course, we will investigate this use case closer and derive a new set of patterns that are representation-agnostic. You will learn the fundamentals of Gamification and accessibility, as well as lessons in game development and game design. We will take a look at popular digital games and draw patterns from their game design and game mechanics.

By the end of this course, you will have gained a better grasp on the problem at hand and learn patterns and techniques to deploy gamification in a broader and more abstract scope.

But be warned: you might see your favorite digital games like you never saw them before – as a wired, but well-tailored, combination of reward, development, discover and challenge.

What you'll learn:

  • What Gamification is and how it relates to common business processes
  • Basics of Digital Accessibility and how it interacts with Gamification
  • How to derive Game Design Patterns from popular digital games

Gamification

Publisher:
edx.org

{
  • author = {Andreas Stiegler},
  • title = {Accessible Gamification for Business},
  • publisher = {edx.org},
}
Andreas Stiegler Accessible Gamification for Business edx.org
goals game goals
rules gameplay rules
Cognitive, intellectual and knowledge skills Information and communication technology skills
Personal skills Consequence skills (gaming) Exploration skills (gaming) Judgement skills (gaming) Simulation skills (gaming)

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