Posted on Nov 23, 2017 | Rating
   
  

Client Side Game Storage Asset

Provides easy storage of and access to treelike data structures.

Short non-technical description: Provides storage of multiple treelike data structures. Data can be stored either locally or remotely (using the Game Storage Server Asset). Values can be accessed by name. Structure and data are saved separately. Each node can specify a preferred storage location.

Technical description: Provides storage of multiple treelike data structures without making assumptions on what data is actually stored. The structure is saved independently of the data. Each node can specify a preferred save location and the asset is able to use this information to save data in multiple location like on-device using at the game storage server.

<p class="asset-property"><span class="text-caption">Detailed description:</span> The asset is maily targetted at other asset developers that want to store treelike data and persist it somehwere. It is also not designed for huge amounts of data. </p>

Language: English

Access URL: https://github.com/rageappliedgame/ClientSideGameStorageAsset

Download: Client-Side-Game-Storage-Asset.zip

data-storage

c#

mobile



Game development environment: Other

Target platform: Other

Programming language: C#

Version: 0.9.0

Version notes: Initial version.

Development status: Under Development

Commit URL: https://github.com/rageappliedgame/ClientSideGameStorageAsset/commit/125476f61c1383cce4f19b2d5dcdea922d63ee5d

Type: Apache 2.0 (Apache License 2.0)

URL: https://opensource.org/licenses/Apache-2.0

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