Posted on Nov 23, 2017 | Rating
   
  

Social Importance Dynamics

This asset facilitates the creation of intelligent characters that behave appropriately according to a configurable set of established socio-cultural rules of behaviour.

Short non-technical description: Game developers can use this asset to be able to create and shape the socio-cultural rules of their applied game experience. This allows for applied games to adapt to audiences from different cultural backgrounds.

Technical description: There are social conventions that characters should be able to follow such as introducing themselves in the beginning of a conversation or saying goodbye at the end. Many of these conventions are tied to the social standing or social role of the other person. As an example, the appropriate way to greet a friend is different from the appropriate way to greet a customer. Also, it is appropriate to ask favors to a friend and give orders to employees but not the other way around. This asset will minimize the effort to add these established social conventions to an existing game scenario and have characters acting in accordance to them. The asset also adds the ability of the characters to automatically detect and respond negatively to the player whenever he or she behaves inappropriately.

Date: Jan 30, 2017

Language: English

Access URL: https://github.com/GAIPS-INESC-ID/FAtiMA-Toolkit/releases/tag/v1.4.1

Download: Social-Importance-Dynamics.zip

Emotions

Appraisal

Authoring

Game development environment: Unity

Target platform: Windows

Programming language: C#

Version: 1.4.1

Version notes: Fixed the Integrated Authoring Tool not being able to Edit Associated RPC Assets.

Development status: Under Development

Commit URL: https://github.com/GAIPS-INESC-ID/FAtiMA-Toolkit/commits

Type: Apache 2.0 (Apache License 2.0)

URL: https://opensource.org/licenses/Apache-2.0

Computers in other domains Computer games
Law, social and behavioral sciences Sociology
Component Avatar Systems

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